|Poster Evolution v1 by PauloDuqueFrade|
|01||"Unknown"||February 15, 2014|
|02||"Conspiracy"||February 15, 2014|
|03||"Fugitive"||February 15, 2014|
|04||"Orders"||February 15, 2014|
|05||"An Old Friend"||February 22, 2014|
|06||"The Rise of Clovis"||February 22, 2014|
|07||"Crisis at the Heart"||February 22, 2014|
|08||"The Disappeared (Part 1)"||March 1, 2014|
|09||"The Disappeared (Part 2)"||March 1, 2014|
|10||"The Lost One"||March 8, 2014|
|11||"Voices"||March 8, 2014|
|12||"Destiny"||March 8, 2014|
|13||"Sacrifice"||March 8, 2014|
Narnia: a world made by magic from the start of time, full of marvelous creatures, talking beasts, and trees that sometimes get up and dance. And now the door to this magical world is opened up again with a brand new story. Based on the beloved characters introduced by C. S. Lewis in The Chronicles of Narnia, The Giant Surprise presents a new adventure specially created for much younger children. Now pull on your boots ... and splash through the muddy marshlands, home to the web-footed, web-fingered Marsh-wiggles. Meet Puddleglum, the most famous of them all. Get to know his niece, Lally, the brave little Wigglet, as together they help the marsh mice challenge the roaring, rock-throwing, not-so-clever giants of Shribble Gorge!link
Fantasy Flight Games is proud to announce the upcoming Star Wars®: Age of Rebellion™ Core Rulebook! The second of three standalone, cross-compatible roleplaying games, Age of Rebellion allows you to become a hero of the Rebel Alliance, and take on the sinister Galactic Empire. The Age of Rebellion Core Rulebook provides everything you and your friends need to wage guerrilla warfare across the galaxy.
Do You Have What it Takes?
The Empire treats all Rebels harshly. Sympathizers are imprisoned and questioned about other Rebels. Captured Rebels are imprisoned locally, shipped off to prison planets, or executed as traitors to the Empire. Once in Imperial hands, many are never seen again.
The Rebels’ drive to destroy the Empire reflects their spirit and determination to live free. They fight for freedom from oppression for both themselves and for others. They reject the Emperor and his fear-mongering and oppressive ways. They brave the consequences in hope of building a better life for themselves, their families, and the galaxy at large.
The Rebel Alliance is the greatest hope and biggest single symbol of dissent in the galaxy. Its success emboldens others to join the fight. But to succeed, the Rebel Alliance requires people of all types and capabilities. It needs military officers and personnel from admirals to soldiers to staff its ships and armies. It needs spies and saboteurs to infiltrate the Imperial bureaucracy and military facilities. It needs mechanics and technicians, scouts and doctors, engineers and procurement specialists. In short, just about everyone has a skill the Rebellion could use somewhere in the galaxy.
Do you have the tenacity and courage it takes to become a Rebel hero?
Stay in the Action
The core mechanic of the Age of Rebellion is the skill check. At times, the GM will have the characters roll pools of dice to determine whether their actions succeed or fail. Whenever you roll a skill check, you compare a pool of “positive dice” and their results against the results of a pool of “negative dice.” Positive dice help your character accomplish a task or achieve beneficial side effects. These dice may reflect your character's innate talents or abilities, special training, superior resources, or other advantages that could be applied to the specific task. Negative dice represent the forces that could hinder or disrupt your character, such as the inherent difficulty of the task, obstacles, additional risks, or the efforts of another character to thwart the task.
What’s Inside the Age of Rebellion Core Rulebook?
The heart and soul of Age of Rebellion is the 464-page Core Rulebook. It includes everything players and GMs need to start their Star Wars roleplaying campaign:
- An introduction to roleplaying in the Star Wars universe
- Concise rules for character generation and advancement
- Clear descriptions of the game’s skills and talents
- Convenient charts of weapons, gear, devices, starships, and vehicles
- Rules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaign
- Extensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful Empire
- A wealth of advice for GMs on how to create and run an Age of Rebellion campaign
- A complete, introductory adventure to launch players into action!
The Star Wars: Age of Rebellion Core Rulebook will hit store shelves in the second quarter of 2014. In the meantime, find more information on the Age of Rebellion website.link
|Zombie Hunter by Angela-T|
I’m happy to announce a new gaming project I’m working on for DwD Studios!
Sigil & Shadow is a “BareBones RPG of Modern Horror and Urban Fantasy.” It will use the d00Lite System (the same featured in BareBones Fantasy and Covert Ops,) and like those titles will be released under the Creative Commons BY-NC-SA License.
I plan on keeping the spirit of the system — if you’ve played any other d00Lite title, you’re already familiar with the bulk of the game mechanics. Even though you’ll see a lot of overlap from both Covert Ops andBareBones Fantasy, I’m doing more than just mashing the two together. The biggest addition will be the approach for designing “Creepers” (our term for supernatural characters) — instead of forcing players and Game Masters into a specific set of powers and lore, we’re going to provide a fast and easy toolkit for creating whatever “thing that goes bump in the night” you want. It’ll be a system for both the GM to create archetypes and templates for their game world, or to let players invent their very own type of supernatural character. Much like the spell system from BBF, you can expect a broad power listing for you to skin appropriately to your mythos.
There’s also a couple more new mechanics on the workbench currently: a “Terror & Sanity” mechanic, as well as a system for magical rituals that any character can be a part of. All I can say at this time is I’m doing my damnedest to make sure these aren’t unnecessary tack-ons, and instead take advantage of existing systems. Expect to see Moral Code and Descriptors having a bit more use in game play.More at his blog here.
|Monster Hunter by mcmacberger|
"...the rich universe of Star Wars has tremendous creative potential for the entire company. While the world eagerly awaits Episode VII to open in theaters, we’re introducing Star Wars Rebels to television audiences this summer with a movie and a series of shorts on Disney Channel, followed by a continuing series on Disney XD. Our success in building a robust pipeline of original Star Wars content for various platforms will be an integral part of our long-term strategy to leverage the franchise across a variety of our businesses, from theme parks to consumer products."that was from a Disney shareholder's letter sent out recently according to Jedi News.
Studio Ghibli just announced its first ever TV series, and even more exciting it’s an adaptation of a book by Astrid Lindgren. “Sanzoku no Musume Ronja”, or “Ronja the Robber’s Daughter”, will be aired in Japan starting on August 31. It is a coproduction with 3DCG studio Polygon Pictures (known for animating some of Ghost in the Shell, among others), to be directed by Goro Miyazaki. More details are forthcoming.link
The story is of a little girl named Ronja, the daughter of a colourful robber chieftain who lives in a castle high on a rock in a dark pine forest. She gets to know the creatures of the forest, meets another kid like herself, and questions her father’s life of robbery.